You’ll want to throw your phone against a wall before you’re through with the first hurdle.
It’s clear just mere seconds into the first level of “Trap Adventure 2” why gaming developer Hiroyoshi Oshiba included a caps-lock-heavy warning for players — this game is, in fact, “VERY STRESSFUL.”
“Caution!! This may be the most hardest, irritating, frustrating game EVER,” Oshiba’s message reads. “If you tend to exasperate often, I recommend you not play this game. It will literally drive you insane. I PROMISE. As written above, this game is VERY STRESSFUL.”
The game, available on iOS devices, is so difficult that it should be renamed “Lots of Luck, Sucker.”
The game is unique in the myriad ways a gamer can die. Each maddening obstacle transforms from one way to die to another, often while the gamer is in mid-air with zero chance of survival.
(unnilunium via Youtube)
Part of what makes it so difficult is that hopeful conquerors use the on-screen arrows to move with their left thumb while tapping the screen with their right in order to jump, effectively blocking part of their field of vision at all times. It’s similar to the “Super Mario” games 1980s and 1990s children loved from their youth but without the dexterity a handheld video game controller allows.
As you traverse what appears to be an underground hell cave, death-inducing spikes and flames pop up on landings and other seemingly safe spaces, sending your poor little avatar back to the beginning to try again.
“Trap” has been available in the Apple App Store since 2016 but saw a surge of downloads after a user shared a video clip of its next-level difficulty on social media, bringing with it a wave of newfound attention.
“Such a masterpiece,” the user captioned his video that has racked up over 10 million views as of Thursday.
The game is unique in the myriad ways a gamer can die. Each maddening obstacle transforms from one way to die to another, often while the gamer is in mid-air with zero chance of survival. Spikes appear out of nowhere, change course and seem to follow you wherever you turn. It’s not a game you’ll want to play if your office is sensitive to a few, choice four-letter words.
But don’t blame the designer. Oshiba said that he “can’t take any responsibilities for the displeasure this game may cause.”
“(If) even after reading this, you are still eager to play the game, then go ahead,” he wrote. “Good luck.”